
Spent the day at an interactive fiction workshop, mentored by Charlene Putney, and made this Twine game called Fox’s Lunch.
Illustrations, CSS experiments, bits and pieces

Spent the day at an interactive fiction workshop, mentored by Charlene Putney, and made this Twine game called Fox’s Lunch.

Bananas, each in one element CSS. Assets for Forest Frenemies (still in alpha). Have a go here: https://jsbin.com/jojigur/edit?css,output

So, I’ve been chugging away with my experimental “CSS illustration as comic” project for a while now, and posting .png outputs of the results on forestfrenemies.wordpress.com. Today there is a new character, who is definitely not a robin.
At this point I have prepared about five pretty sturdy characters, (fox, rabbit, bluebird, wolf and bear), with a variety of modular facial expressions and postures. Creating a new panel without any new content only takes about half an hour or so, which is pretty handy. Scaling is lovely and clean, and every time I add a new element, it can be stashed away for reuse later, saving more time in the future.
If you’d like to play around with the CSS on this page, here it is on jsbin: https://jsbin.com/roride/42/edit?css,output. It’s pretty scruffy and not cross-browser compatible right now, so consider yourself warned.

Another creature from the woodlands. This one is an implausible pink. These little guys were originally designed to be knitted finger puppets.

Behold the magnificent derpen fox. He’s a collection of CSS shapes, for easy posing and animation. Here he is in his natural habitat.
Here is a holding page for one of my future projects. It’s called Forest Frenemies. I’m in the process of turning all the creatures pictured into knitted finger puppets.

Wants to be a pilot when he grows up.

Spider has eight left feet.

Squirrel has serious hoarding issues, and a suspicious nature.

Reindeer drives the getaway vehicle.